

Occasionally, capture target will topple over, and no capture prompt appears:ħ. This tree, in this spot, has a problem with shading/color:Ħ. I know this sounds like "why can't I always get what I want?" No, it's "Why did the Fire and Ice unvaulting result in the worst RNG I've ever seen in my life?":ĥ.

Riftbound cache route mod#
Reward cycle seems rigged, indicated by frequent(98% of the time, is only increasing as I do more) and honestly annoying drops of Breath of the Eidolon, Endo, Cetus Wisps, or Kuva(I can't get a single Hunter mod to drop via Ghoul Bounty, either). Vaults can be damaged while within Cataclysm from non-Rift bound enemies, as well as Rift-bound(a bit odd):Ĥ. Cataclysm or being Rift-Bound in the Plains often causes blinding smear of white light, especially looking towards any light source or even fog(Bloom is off, effect intensity at 90):ģ. Not enough enemies will spawn in solo-mode "liberate camp" objective if objective radius contains a second encampment and set of spawned enemies, as these register as "need to die in order for more to spawn", however these static spawn enemies within the camp do not contribute to the objective counter, which continues depleting and the mission inevitably fails as you have to stop killing to go kill these enemies while the objective drains.ģ. Bolkors and Firebolgs carrying troops get stuck on environment, no enemies will spawn in some cases and the required "supply beacon" or "liberate camp" objectives cannot continue:Ģ.

I will just dump all of the ones I find in this thread.ġ. When the type is Function, the component's props will be accepted as the first argument, return true/false to determine whether to cache.There are a few bugs in Plains and I have reported on some of them.
